With the Arludo Science Portal you can complete an experiment and explore data in less than 10 minutes.
Getting setup to turn your students into scientists is easy! Follow the steps below to get started:
Step 1: Add a worksheet and setup your class code
Once you login to the Arludo Science Platform, head to the store tab on the left hand side menu and select the worksheet for the game you would like to play. You’ll then be asked to create a class code, which is what you’ll provide to your students so that their gameplay data is anonymously collected and graphed while they play.
Because you’re providing this code to your students it’s best to keep it simple and short. It can be anything you like as long as it’s unique. We usually suggest using the initials of your school and your class name (e.g. Class 5C at Bondi Public could be bp5c).
Step 2: Download the game
You can add any arludo game to your classroom devices (Chromebooks, Android Tablets, iPads or any smartphone) via the App Store or Google Play
Step 3: Play!
Once your students are ready to play, ask your students to press the class code button and enter the class code that you created in Step 1. This will ensure all the data from each of the devices you’re using is aggregated correctly to your class.
If your students are the competitive type (we’re going to assume they are!), they can also enter in their name or alias by pressing the Student ID button This will ensure their name or alias is listed in the leaderboard.
(Arludo takes student privacy very seriously. Read our Privacy Policy here)
Step 4: Explore data together
Once your students have had a couple of turns at playing, it’s time to explore the data that you collected together!
To do this, head into your Arludo Science Portal and select the worksheets tab on the left hand side menu. Find the worksheet in the list and on the far right hand side select the three dots. You can then select ‘Show Worksheet Graphs’ to begin exploring the data with your students.
The most important thing to remember…
Is that you should just have fun. Students don’t often have many opportunities to explore data, so don’t worry about making things perfect and just let them explore and share their ideas. This is the first step to your students becoming better critical thinkers, sharing and discussing ideas, and becoming more confident making conclusions – they are becoming scientists!
Let’s look at some graphs you can create in real time!
Here are some examples of bar graphs
Below is one of our graphs from our game Xenon Crowe. In this game, students become predators and they need to survive as long as they can. Xenon Crowe teaches students about food webs, how animals protect themselves from predators, and how predators learn to survive. Here is an example create by teachers from one of our Professional Development classes.
What do you think – is there evidence that teachers are learning how to become better predators that survive longer?
And below is a graph that shows how many camouflaged bugs teachers ate in each round. Do you think there is evidence that teachers are getting better at finding camouflaged bugs?
And do you think this could explain the effect on survival that we see above?
As you can see, even simple bar graphs can lead you to having some excellent questions about science in your classroom.
Here is an example of a scatterplot graph
Below is a graph from our game Inglorious Baskers, a game where we turn students into lizards to teach them about behavioural adaptations. In the game, you need to collect food to survive. you also need to bask in sunny spots that warm your body and allow you to move more quickly – perfect for getting away from predators!
But the problem is that staying in one place and basking in the sun makes you pretty vulnerable. Let’s take a look at the graphs below to see if that’s the case.
First off, let’s take a look at whether standing still in a sunny spot leads to predators finding the players. What do you think?
And now we can take a look to see if that risk of staying in a sunny spot comes with an advantage by seeing if players that spend more time in a sunny spot also escape predator attacks more often. you can do that by looking at the slope of the line – if the slope is pointing up, then basking has a positive efect on escaping the clutches of a hawk. But if the slope is pointing down (negative), then basking leads to increased death by hawks.
What do you see?
Science is all about exploring data!
As you can see, you can make some incredibly powerful graphs with your students in less than 5 minutes. And your students will love exploring the data because they were involved in colecting it!
https://teach.arludo.com and see what you can do with your students!