An innovative way to connect with your audience

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Reporting on research outcomes for National Grant Programs

How can we understand what children are going through? What is the best way to help them understand what is happening?

These were the questions that Dr. Caroline Ford and the Translational Cancer Research Network wanted to explore. They also wanted to help children understand the different people involved in cancer treatment and how all these individuals work together to help cancer patients.

This is why we created Hold my Hand.

 

Hold my Hand is a game where players can explore what happens when someone is diagnosed with cancer and highlights the people that are involved in the journey.

Together with Dr. Caroline Ford, we created a world where players are free to explore. Players gain information and can make decisions on what to do as they meet different individuals.

As they explore this world, they learn about the support they gain from diffrent people. They also learn about different career paths and all the individuals involved in helping families going through cancer.

What TCRN is learning?

Asking children what they think doesn’t often work because it may be difficult for them to express their thoughts around a difficult subject.

We can provide Dr. Ford and the TCRN with an understanding of how students and patients are feeling and what they don’t understand. We can also highlight how dealing with difficult situations doesn’t have to be done alone as there are many people to help.

We’re also able to provide the TCRN with information about how students feel about the different careers they encounter in the game to help education them about their futures.

Helping students struggling with difficult concepts

Learning at the university level always results in some students having trouble. But when those difficulties consistently happen to 40% of students, then there must be a better way. 

This is why Dr. Milan Pahor contacted Arludo – he knew there was a better way to teach the concept of algabraic space, but didn’t have the skills to create a game himself.

Working together, we created Tower Quest.

 

Totem Quest is a game where students explore a world to better understand the subtle theory of vector spaces.

Understanding of vectors and algabraic  space are scaffolded across the different levels they visit. 

A unique feature of Totem Quest is that students can create and then assess multistage closure proofs.

What UNSW is learning?

Figuring out how students are thinking – especially during a pandemic – is very difficult.

We can provide UNSW with information on where students are struggling and how to help them. UNSW is able to add more resources to help struggling students and also provide more opportunities to improve lesson plans.

We’re also able to provide a more enjoyable lesson to students, and that’s been seen in student feedback.

Reporting on research outcomes for National Grant Programs

More and more grant programs requiring data on innovative outreach programs and their success.  

Dr. Damian Elias contacted Arludo because he wanted a new way to be able to communicate his research findings. But he also wanted a way to be able to objectively measure the impact that this outreach was making.

This is why we created Cha Cha Island.

 

Cha Cha Island is a game where players learn about sexual selection and how that can shape the evolution of different species.

Together with Dr. Damian Elias, we created a world where players have to dance into their mate’s heart by showing off different musical instruments.

As they invest into different traits, they are learning how female choice can shape how species look. They also learn about how the same selective pressures can result in very different species. 

What UC Berkeley is learning?

Determining whether you are performing successful outreach requires being able to measure the impact.

We can provide Dr. Elias with information on the number of downloads and the location of users to understand where the game is having an impact.

As more classrooms begin using the games, we will also be able to provide educational outcomes. This will provide unique results on how his efforts are having an impact on educational communities throughout the world.