Use smartphones for good

Students love their mobile devices - we make them into tools for educators
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Help your students take charge of their learning

Students use their mobile phones for everything – why not learning?

Our mobile apps are gamified experiments that turn mobile phones – the devices students are most used to and dependent on – into scientific equipment.

These apps help you scaffold student learning, from understanding and applying, to evaluating and creating. And students enjoy themselves the entire time.

Why use apps to teach?

Apps are Intuitive

Students jump in ready to learn without any training.

Familiar & Comfortable

Apps create a comfortable and stress-free learning environment.

Practice Makes Perfect

Students gain first-hand experience and learn by doing.

Automate Difficult Tasks

The apps automatically collect and visualise data for your class.

Collect data quickly and watch it appear

The most difficult part of science is collecting data.

Arludo apps automatically collect and visualise the science data your students are collecting. Speeding up data collection means there’s a stronger link between cause and effect, improving their learning.

Your students can quickly  practice exploring and interpreting data.


So many benefits to educators

Save yourself time

There’s no prep time and no data sheets to print.

No training

No need for training students or workplace health and safety!

Save your budget

Replace expensive equipment and supplies, extending your budget.

Online or offline

Use Arludo apps in the classroom, or online to create hands-on digital learning experiences

No data mistakes

The data are automatically downloaded to simplify creating figures and doing stats.

No ethics

No ethics applications or planning ahead of time. And save the cost of housing animals in your class.

We’ve got you covered

Whether it single or multiplayer, Augmented Reality or a class-based game, each of our 25+ gamified experiments is unique with specific learning outcomes.


From evolution & ecology to genetics and genomics. Learn about experimental design and data analysis.


Several classic psychological experiments to explore cognitive functions, behaviours, and performance.


Help your students practice difficult maths concepts and even download data to perform statistics in any program.


Explore how different social experiences can affect how people view the world. Then discuss it with your students.

Which groups do you teach?

Primary and Secondary

8-week science programs

individual work sheets

in-person/digital incursions.


Dashboard & 25+ experiments

Embed figures in your LMS

Download data & teach statistics

Example app: Reservoir Crabs

See how Augmented Reality crabs help students learn about experimental design

Students use AR to bring crabs to life

The AR animals don’t feel stress, require no ethics, and behave appropriately making it easier for students to focus on learning.

Time to think about experiments

Because there are no costs to mistakes and students don’t have to worry about harming animals, they can practice creating different experimental designs to see how that affects their results.

View the data to make conclusions

Students can easily see how their experimental designs affect their results. And because data collection only takes 5 minutes, they can try again to learn through discovery.

Download your data for more complex statistics

Data can easily be exported as a CSV to allow students to learn more complex statistical analyses. 

See what our users have to say

Richard Peters

Arludo provides engaging and fun science games and activities that link to theory and provide useful educational opportunities for university undergrads. They are a welcome addition to the modern ‘lecture’

Richard Peters
Bob Wong

Arludo apps support a range of active, student-centred and peer-assisted learning techniques that I have been able to successfully incorporate into several of my first year courses to foster student engagement.

Bob Wong
Joshua Westerway

I would just like to say again thank you very much for your time on Monday with the Science SWSR meeting. We have had many interested teachers in contact to discuss these apps and their potential uses in their classrooms.

Joshua Westerway
Chrissy Painting

Arludo games have added a dynamic, interactive way for students to apply their understanding of key concepts in behavioural ecology. Covid has made connecting with students and active learning more challenging this year, but my students loved being able to play Hungry Birds together over Zoom and compare their scores. After playing the game, my third year animal behaviour students enjoyed coming up with new ideas for future games to test different and extended hypotheses, showing how much they could relate to the way the game helped them to learn. 

Chrissy Painting
Dominique Potvin

The students love using the augmented reality apps. They let them use their phones, allow them to interact with each other, while also gathering data and being able to put scientific questions into perspective.

Dominique Potvin
Simon Lailvaux

My students really like Eat Prey Live, not only because it illustrates evolutionary principles, but also because it’s a fun and challenging game! Interestingly, the assignment based on this game in particular is usually the one that the students do best on in my course.

Simon Lailvaux
Geoff While

The Arludo games are fantastic – not only for teaching students about fundamental concepts in ecology and evolution but also for helping students think critically about experimental design, data collection and analysis. The students also got a real kick out of seeing the games come to life – which enhanced their learning experience even more.

Geoff While

Level-up your teaching with Arludo’s gamified experiments

Find out more about Arludo

How can you teach science online?

Teaching science online requires that students can work together to collect data, they can visualise and explore those data, and that they can use the data to make conclusions. This is exactly what the Arludo platform was built to do.

By using the science games that we built, students anywhere can work together to collect science data. We group these data and then create figures for students to explore. This means that no matter where students are, they can work together to do science experiments online. That’s what makes Arludo perfect for teaching science online.

How can you use video games to teach science?

Because science games are fun! The science games that we created are all experiments – so each time students play an Arludo game, they are running an experiment and collecting data. The beauty of this approach is that students don’t know they are acting like scientists! But as they play, they are exploring a new world and learning the science concepts in the game. What’s really special is that when they start exploring the data, they make sense because of all their science experiences within the game.

Using videogames to teach science also works because it lowers the costs of making mistakes. Students have fun playing games and exploring the worlds that we created so they are willing to just jump in and start exploring. Even if they make a mistake, students jump right back in because the costs of making that mistake are almost non-existent.

Which science games do you use for your program?

All the science games that we use are created by Arludo. That means we know everything about the games and can ensure that students get the most out of using our games. Currently, we have science games about biology, psychology, maths, chemistry, and ethics. Soon we’ll be developing more games for physics as well. So sign up to make sure you’re updated on all our new science games and science programs coming out!

How much does your program cost?

We have different programs with different cost structures to make the Ingenious program as accessible for everyone as possible. If you live in NSW and want to do the online science program, you can use the NSW Creative Kids Voucher to recoup the cost of the entire program. If you feel you need help with the cost of the program, please get in touch with our team.

How can you use data to teach science?

Science is all about exploring data to make conclusions – so we always wondered how students are learning science without exploring data! Most science programs focus on wrote learning and memorisation of facts. Although understanding certain concepts is important, facts are easy to collect using the internet – those aren’t the skills we should be teaching kids anymore!

What kids need to learn is how to make conclusions from the information they gather. And practicing those skills is more difficult because it requires that students have a lot of data to be able to explore and make conclusions.  Also, it requires that they do this over and over until they get the hang of it. This means you would be collecting an enormous amount of data on your own – that’s not feasible!

The Ingenious program simplifies all the hard stuff so that you can focus on your child’s growth. Isn’t that why you decided to homeschool?

Would this be suitable for a science enrichment program?

Absolutely. Because our ecosystem of games and digital worksheets are extremely flexible, it means that student learning in science can easily be extended. That means that you can teach science extension for a group of students, or can easily create programs for gifted students.

Many of our games also allow students to create their own experiment. That means that online science learning can be extended in numerous ways.

Does your program match the science curriculum?

Absolutely. Teachers have told us that the hardest part of teaching the science curriculum are not the topics, but teaching science skills. Arludo’s Ingenious program was built to teach working scientifically skills – critical thinking, experimental design, data collection, data interpretation and analytical thinking, and making conclusions. These are the most difficult skills to teach and skills that students will use throughout their lives.

Arludo is the only company that can do this because we focus on helping students understand data by helping them practice exploring data in a comfortable environment. This is why the Arludo program matches the science curriculum for Australia, New Zealand, Canada, UK, US and more.

Is this suitable for a homeschool science program?

Absolutely. A homeschool science program requires that students at home are able to run science experiments at home to explore science questions with others no matter where they are. Students should be able to work with others to collect data so that they can visualise and explore those data to make conclusions. This is exactly how the Arludo platform was built – to allow students to anonymously work together to collect data to make scientific conclusions and to learn to think scientifically.

It doesn’t matter if you are learning science at home, playing science games in class, or using the science games to teach a class online, students each get a consistent experience which provides every student an opportunity to excel.

What age group is this homeschooling program for?

Arludo’s Ingenious program is suited for students from ages 10 to 25. That means that you can use the program to teach students in primary, middle school, high school, and university level science courses.

Although the program for primary, middle school, high school, and university students use the same games, the programs are different because they have different expectations for student language and skill sets suited for their level.

In fact, our founder A/Prof Michael Kasumovic uses the same tool and program to teach his university students! He just expects a little more from them :).

What science equipment will I need?

You won’t need any special equipment – we’re not making baking soda volcanoes here! All you’ll need is what you normally use to interact with the internet: a computer and some mobile device. The mobile device is necessary to be able to download and use all the Arludo apps and games. The computer is used to work through our digital worksheets – you’ll watch videos and answer questions and see the data you helped collect in all the worksheets.

If you don’t have a computer – that’s okay! You can also use any mobile device – like a phone or tablet – to be able to interact with our digital worksheets as well.

Do you collect student personal data?

Absolutely not. Each one of our users is completely anonymous to us and we can’t identify them. That means that their provacy is 100% guaranteed.

We think this is really important as real learning requires students to make mistakes, and making mistakes can make students feel vulnerable. That’s why we’ve created a comfortable environment to allow students to learn and not have to work about being identified. That’s the way it should be online.

Can I use this program for homeschooling science experiments?

The ingenious program is perfect for teaching how science works for homeschooling families. Students learning from home will be able to collect data with other students anonymously and have all the collected data appear in the worksheets at home. This means that the science experiments are much more meaningful as homeschooling families will have more data to explore! This also means that you won’t need to survey family members and friends on what their favourite colour is so you can finish that one maths assignment on making graphs.

Our homeschool science experiments make learning about and exploring data easy and intuitive. And they also help your child feel like a scientist. That’s the first big step.