WE HELP YOU MAKE LEARNING EXCITING
Arludo is an Australian company working to change the way students see and use science in their daily lives.
Founded by an Associate Professor, Arludo is a team of scientists, educators and technologists building educational products and services people love.
Our mission is to increase interest in STEM and improve scientific thinking for students of all genders, ages, and socioeconomic levels no matter where they are.
Lead a more curious life
“Science is continuously misunderstood, misused and politicised by the leaders we count on. We want future leaders – today’s children and young adults – to have a much healthier relationship with science and the thrilling role it can play in their daily lives. That’s what drives us.”
Associate Professor Michael Kasumovic, Founder of Arludo
Meet the team helping change education!
Michael is the mastermind behind Arludo. He’s an Associate Professor in Evolutionary Biology at UNSW Sydney, and is on a mission to make STEM subjects cooler than the coolest cool thing you’ve ever seen. With Arludo, he is combining his love of video games and science to inspire students of all genders, ages, and backgrounds to unleash their inner scientists and level up their critical thinking skills.
Holly is a science geek who loves telling science stories to anyone who will listen. She’s on a mission to spread her love for all things science and has worked with organisations across the world that share her passion. Now, she’s bringing her superpowers to Arludo where she’s whipping up exciting collaborations to get students in Australia fired up about science and research.
Andrew is the game master at Arludo, with over a decade of game development experience. As the Director of Games he believes that the best games are those that teach you something about yourself or the world around you through their gameplay and stories. By seamlessly blending education with fun, Andrew has crafted games that are loved by students and praised for their innovative design.
Ali is the fearless master of media magic at Arludo. As the Director of Media she wields the power of digital storytelling to spread the word and get the world excited about the limitless possibilities of edu-gaming.
Erin is a systems and processes nerd and a passionate advocate for inclusive education. As the General Manager at Arludo, she loves working with teachers to connect their students with engaging and relevant programs. With her eagle-eye attention to detail and her knack for keeping everyone on track, Erin ensures that every Arludo program is delivered on time and to the highest standard.
Steven is the master of tech behind Arludo, where he puts his full-stack development skills and deep understanding of web and mobile applications to use ensuring that the backend of Arludo works as seamlessly as possible. With a track record of working on successful apps used by tens of thousands of users, Steven is passionate about problem-solving and thrives on new challenges.
Pietro is a PhD student at UNSW researching behavioural ecology and sexual selection and also the data scientist wiz behind Arludo! Pietro’s skills in data analysis is integral to the success of Arludo’s data-driven approach to game development.
Work with us
We work with organisations that are aligned to our mission to create a greater love and understanding of science no matter who or where they are.
We work with governments and charities to help the students most in need
We work with corporates to reach new demographics for impactful social responsibility
We work with schools and universities to improve their science learning and teaching
Find out more about Arludo
How can you teach science online?
Teaching science online requires that students can work together to collect data, they can visualise and explore those data, and that they can use the data to make conclusions. This is exactly what the Arludo platform was built to do.
By using the science games that we built, students anywhere can work together to collect science data. We group these data and then create figures for students to explore. This means that no matter where students are, they can work together to do science experiments online. That’s what makes Arludo perfect for teaching science online.
How can you use video games to teach science?
Because science games are fun! The science games that we created are all experiments – so each time students play an Arludo game, they are running an experiment and collecting data. The beauty of this approach is that students don’t know they are acting like scientists! But as they play, they are exploring a new world and learning the science concepts in the game. What’s really special is that when they start exploring the data, they make sense because of all their science experiences within the game.
Using videogames to teach science also works because it lowers the costs of making mistakes. Students have fun playing games and exploring the worlds that we created so they are willing to just jump in and start exploring. Even if they make a mistake, students jump right back in because the costs of making that mistake are almost non-existent.
Which science games do you use for your program?
All the science games that we use are created by Arludo. That means we know everything about the games and can ensure that students get the most out of using our games. Currently, we have science games about biology, psychology, maths, chemistry, and ethics. Soon we’ll be developing more games for physics as well. So sign up to make sure you’re updated on all our new science games and science programs coming out!
How much does your program cost?
We have different programs with different cost structures to make the Ingenious program as accessible for everyone as possible. If you live in NSW and want to do the online science program, you can use the NSW Creative Kids Voucher to recoup the cost of the entire program. If you feel you need help with the cost of the program, please get in touch with our team.
How can you use data to teach science?
Science is all about exploring data to make conclusions – so we always wondered how students are learning science without exploring data! Most science programs focus on wrote learning and memorisation of facts. Although understanding certain concepts is important, facts are easy to collect using the internet – those aren’t the skills we should be teaching kids anymore!
What kids need to learn is how to make conclusions from the information they gather. And practicing those skills is more difficult because it requires that students have a lot of data to be able to explore and make conclusions. Also, it requires that they do this over and over until they get the hang of it. This means you would be collecting an enormous amount of data on your own – that’s not feasible!
The Ingenious program simplifies all the hard stuff so that you can focus on your child’s growth. Isn’t that why you decided to homeschool?
Would this be suitable for a science enrichment program?
Absolutely. Because our ecosystem of games and digital worksheets are extremely flexible, it means that student learning in science can easily be extended. That means that you can teach science extension for a group of students, or can easily create programs for gifted students.
Many of our games also allow students to create their own experiment. That means that online science learning can be extended in numerous ways.
Does your program match the science curriculum?
Absolutely. Teachers have told us that the hardest part of teaching the science curriculum are not the topics, but teaching science skills. Arludo’s Ingenious program was built to teach working scientifically skills – critical thinking, experimental design, data collection, data interpretation and analytical thinking, and making conclusions. These are the most difficult skills to teach and skills that students will use throughout their lives.
Arludo is the only company that can do this because we focus on helping students understand data by helping them practice exploring data in a comfortable environment. This is why the Arludo program matches the science curriculum for Australia, New Zealand, Canada, UK, US and more.
Is this suitable for a homeschool science program?
Absolutely. A homeschool science program requires that students at home are able to run science experiments at home to explore science questions with others no matter where they are. Students should be able to work with others to collect data so that they can visualise and explore those data to make conclusions. This is exactly how the Arludo platform was built – to allow students to anonymously work together to collect data to make scientific conclusions and to learn to think scientifically.
It doesn’t matter if you are learning science at home, playing science games in class, or using the science games to teach a class online, students each get a consistent experience which provides every student an opportunity to excel.
What age group is this homeschooling program for?
Arludo’s Ingenious program is suited for students from ages 10 to 25. That means that you can use the program to teach students in primary, middle school, high school, and university level science courses.
Although the program for primary, middle school, high school, and university students use the same games, the programs are different because they have different expectations for student language and skill sets suited for their level.
In fact, our founder A/Prof Michael Kasumovic uses the same tool and program to teach his university students! He just expects a little more from them :).
What science equipment will I need?
You won’t need any special equipment – we’re not making baking soda volcanoes here! All you’ll need is what you normally use to interact with the internet: a computer and some mobile device. The mobile device is necessary to be able to download and use all the Arludo apps and games. The computer is used to work through our digital worksheets – you’ll watch videos and answer questions and see the data you helped collect in all the worksheets.
If you don’t have a computer – that’s okay! You can also use any mobile device – like a phone or tablet – to be able to interact with our digital worksheets as well.
Do you collect student personal data?
Absolutely not. Each one of our users is completely anonymous to us and we can’t identify them. That means that their provacy is 100% guaranteed.
We think this is really important as real learning requires students to make mistakes, and making mistakes can make students feel vulnerable. That’s why we’ve created a comfortable environment to allow students to learn and not have to work about being identified. That’s the way it should be online.
Can I use this program for homeschooling science experiments?
The ingenious program is perfect for teaching how science works for homeschooling families. Students learning from home will be able to collect data with other students anonymously and have all the collected data appear in the worksheets at home. This means that the science experiments are much more meaningful as homeschooling families will have more data to explore! This also means that you won’t need to survey family members and friends on what their favourite colour is so you can finish that one maths assignment on making graphs.
Our homeschool science experiments make learning about and exploring data easy and intuitive. And they also help your child feel like a scientist. That’s the first big step.